Nodes¶
Nodes are the recursive backbone of the Configuration object. Nodes can contain other nodes as attributes and in that way recurse deeper into the configuration.
Node classes should describe how to parametrize them in the configuration file. Here is an example to illustrate:
from bsb import config
@config.node
class CellType:
name = config.attr(key=True)
color = config.attr()
radius = config.attr(type=float, required=True)
This node class has 3 attributes:
name
string attribute used as the key of the nodecolor
also a string attribute (not required)radius
a required float attribute
This class description can be translated into the following configuration:
{
"cell_type_name": {
"radius": 13.0,
"color": "red"
}
}
Root node¶
The root node is the Configuration object and is at the basis of the tree of nodes.
Node inheritance¶
Classes decorated with node decorators have their class and metaclass machinery rewritten. Basic inheritance works like this:
@config.node
class NodeA:
pass
@config.node
class NodeB(NodeA):
pass
However, when inheriting from more than one node class you will run into a metaclass
conflict. To solve it, use config.compose_nodes()
:
from bsb import config, compose_nodes
@config.node
class NodeA:
pass
@config.node
class NodeB:
pass
@config.node
class NodeC(compose_nodes(NodeA, NodeB)):
pass
Dynamic nodes¶
Dynamic nodes are those whose node class is configurable from inside the configuration
node itself. This is done through the use of the @dynamic
decorator instead of the
node decorator. This will automatically create a required cls
attribute.
The value that is given to this attribute will be used to load the class of the node:
@config.dynamic
class PlacementStrategy:
@abc.abstractmethod
def place(self):
pass
And in the configuration:
{
"strategy": "bsb.placement.LayeredRandomWalk"
}
This would import the bsb.placement
module and use its LayeredRandomWalk
class to
further process the node.
Note
The child class must inherit from the dynamic node class.
Configuring the dynamic attribute¶
The same keyword arguments can be passed to the dynamic
decorator as to regular
attributes to specify the properties of the dynamic attribute.
As an example, we specify a new attribute name with attr_name="example_type"
, allow the
dynamic attribute to be omitted required=False
, and specify a fallback class with
default="Example"
:
@config.dynamic(attr_name="example_type", required=False, default="Example")
class Example:
pass
@config.node
class Explicit(Example):
purpose = config.attr(required=True)
Example
can then be defined as either:
{
"example_type": "Explicit",
"purpose": "show explicit dynamic node"
}
or, because of the default
kwarg, Example
can be implicitly used by omitting the
dynamic attribute:
{
"purpose": "show implicit fallback"
}
Class maps¶
A preset map of shorter entries can be given to be mapped to an absolute or relative class path, or a class object:
@dynamic(classmap={"short": "pkg.with.a.long.name.DynClass"})
class Example:
pass
If short
is used the dynamic class will resolve to pkg.with.a.long.name.DynClass
.
Automatic class maps¶
Automatic class maps can be generated by setting the auto_classmap
keyword argument.
Child classes can then register themselves in the classmap of the parent by providing the
classmap_entry
keyword argument in their class definition argument list.
@dynamic(auto_classmap=True)
class Example:
pass
class MappedChild(Example, classmap_entry="short"):
pass
This will generate a mapping from short
to the my.module.path.MappedChild
class.
If the base class is not supposed to be abstract, it can be added to the classmap as well:
@dynamic(auto_classmap=True, classmap_entry="self")
class Example:
pass
class MappedChild(Example, classmap_entry="short"):
pass
Pluggable nodes¶
A part of your configuration file might be using plugins, these plugins can behave quite different from eachother and forcing them all to use the same configuration might hinder their function or cause friction for users to configure them properly. To solve this parts of the configuration are pluggable. This means that what needs to be configured in the node can be determined by the plugin that you select for it. Homogeneity can be enforced by defining slots. If a slot attribute is defined inside of a then the plugin must provide an attribute with the same name.
Note
Currently the provided attribute slots enforce just the presence, not any kind of inheritance or deeper inspection. It’s up to a plugin author to understand the purpose of the slot and to comply with its intentions.
Consider the following example:
import bsb.plugins, bsb.config
@bsb.config.pluggable(key="plugin", plugin_name="puppy generator")
class PluginNode:
@classmethod
def __plugins__(cls):
if not hasattr(cls, "_plugins"):
cls._plugins = bsb.plugins.discover("puppy_generators")
return cls._plugins
{
"plugin": "labradoodle",
"labrador_percentage": 110,
"poodle_percentage": 60
}
The decorator argument key
determines which attribute will be read to find out which
plugin the user wants to configure. The class method __plugins__
will be used to
fetch the plugins every time a plugin is configured (usually finding these plugins isn’t
that fast so caching them is recommended). The returned plugin objects should be
configuration node classes. These classes will then be used to further handle the given
configuration.
Casting¶
When the Configuration object is loaded it is cast from a tree to an object. This happens
recursively starting at a configuration root. The default Configuration
root is defined in scaffold/config/_config.py
and describes
how the scaffold builder will read a configuration tree.
You can cast from configuration trees to configuration nodes yourself by using the class
method __cast__
:
inventory = {
"candies": {
"Lollypop": {
"sweetness": 12.0
},
"Hardcandy": {
"sweetness": 4.5
}
}
}
# The second argument would be the node's parent if it had any.
conf = Inventory.__cast__(inventory, None)
print(conf.candies.Lollypop.sweetness)
>>> 12.0
Casting from a root node also resolves references.