Nodes¶
Nodes are the recursive backbone backbone of the Configuration object. Nodes can contain other nodes under their attributes and in that way recurse deeper into the configuration. Nodes can also be used as types in dictionaries or lists.
Node classes contain the description of a node type in the configuration. Here’s an example to illustrate:
from bsb import config
@config.node
class CellType:
name = config.attr(key=True)
color = config.attr()
radius = config.attr(type=float, required=True)
This node class describes the following configuration:
{
"cell_type_name": {
"radius": 13.0,
"color": "red"
}
}
Dynamic nodes¶
Dynamic nodes are those whose node class is configurable from inside the configuration
node itself. This is done through the use of the @dynamic
decorator instead of the
node decorator. This will automatically create a required cls
attribute.
The value that is given to this attribute will be used to load the class of the node:
@config.dynamic
class PlacementStrategy:
@abc.abstractmethod
def place(self):
pass
And in the configuration:
{
"strategy": "bsb.placement.LayeredRandomWalk"
}
This would import the bsb.placement
module and use its LayeredRandomWalk
class to
further process the node.
Note
The child class must inherit from the dynamic node class.
Configuring the dynamic attribute¶
The same keyword arguments can be passed to the dynamic
decorator as to regular
attributes to specify the properties of the dynamic attribute; As an
example we specify a new attribute name with attr_name="example_type"
, allow the
dynamic attribute to be omitted required=False
, and specify a fallback class with
default="Example"
:
@config.dynamic(attr_name="example_type", required=False, default="Example")
class Example:
pass
@config.node
class Explicit(Example):
purpose = config.attr(required=True)
Example
can then be defined as either:
{
"example_type": "Explicit",
"purpose": "show explicit dynamic node"
}
or, because of the default
kwarg, Example
can be implicitly used by omitting the
dynamic attribute:
{
"purpose": "show implicit fallback"
}
Class maps¶
A preset map of shorter entries can be given to be mapped to an absolute or relative class path, or a class object:
@dynamic(classmap={"short": "pkg.with.a.long.name.DynClass"})
class Example:
pass
If short
is used the dynamic class will resolve to pkg.with.a.long.name.DynClass
.
Automatic class maps¶
Automatic class maps can be generated by setting the auto_classmap
keyword argument.
Child classes can then register themselves in the classmap of the parent by providing the
classmap_entry
keyword argument in their class definition argument list.
@dynamic(auto_classmap=True)
class Example:
pass
class MappedChild(Example, classmap_entry="short"):
pass
This will generate a mapping from short
to the my.module.path.MappedChild
class.
If the base class is not supposed to be abstract, it can be added to the classmap as well:
@dynamic(auto_classmap=True, classmap_entry="self")
class Example:
pass
class MappedChild(Example, classmap_entry="short"):
pass
Root node¶
The root node is the Configuration object and is at the basis of the tree of nodes.
Pluggable nodes¶
A part of your configuration file might be using plugins, these plugins can behave quite different from eachother and forcing them all to use the same configuration might hinder their function or cause friction for users to configure them properly. To solve this parts of the configuration are pluggable. This means that what needs to be configured in the node can be determined by the plugin that you select for it. Homogeneity can be enforced by defining slots. If a slot attribute is defined inside of a then the plugin must provide an attribute with the same name.
Note
Currently the provided attribute slots enforce just the presence, not any kind of inheritance or deeper inspection. It’s up to a plugin author to understand the purpose of the slot and to comply with its intentions.
Consider the following example:
import bsb.plugins, bsb.config
@bsb.config.pluggable(key="plugin", plugin_name="puppy generator")
class PluginNode:
@classmethod
def __plugins__(cls):
if not hasattr(cls, "_plugins"):
cls._plugins = bsb.plugins.discover("puppy_generators")
return cls._plugins
{
"plugin": "labradoodle",
"labrador_percentage": 110,
"poodle_percentage": 60
}
The decorator argument key
determines which attribute will be read to find out which
plugin the user wants to configure. The class method __plugins__
will be used to
fetch the plugins every time a plugin is configured (usually finding these plugins isn’t
that fast so caching them is recommended). The returned plugin objects should be
configuration node classes. These classes will then be used to further handle the given
configuration.
Node inheritance¶
Classes decorated with node decorators have their class and metaclass machinery rewritten. Basic inheritance works like this:
@config.node
class NodeA:
pass
@config.node
class NodeB(NodeA):
pass
However, when inheriting from more than one node class you will run into a metaclass
conflict. To solve it, use config.compose_nodes()
:
from bsb import config, compose_nodes
@config.node
class NodeA:
pass
@config.node
class NodeB:
pass
@config.node
class NodeC(compose_nodes(NodeA, NodeB)):
pass
Configuration attributes¶
An attribute can refer to a singular value of a certain type, a dict, list, reference, or
to a deeper node. You can use the config.attr
in node decorated
classes to define your attribute:
from bsb import config
@config.node
class CandyStack:
count = config.attr(type=int, required=True)
candy = config.attr(type=CandyNode)
{
"count": 12,
"candy": {
"name": "Hardcandy",
"sweetness": 4.5
}
}
Configuration dictionaries¶
Configuration dictionaries hold configuration nodes. If you need a dictionary of values
use the types.dict
syntax instead.
from bsb import config
@config.node
class CandyNode:
name = config.attr(key=True)
sweetness = config.attr(type=float, default=3.0)
@config.node
class Inventory:
candies = config.dict(type=CandyStack)
{
"candies": {
"Lollypop": {
"sweetness": 12.0
},
"Hardcandy": {
"sweetness": 4.5
}
}
}
Items in configuration dictionaries can be accessed using dot notation or indexing:
inventory.candies.Lollypop == inventory.candies["Lollypop"]
Using the key
keyword argument on a configuration attribute will pass the key in the
dictionary to the attribute so that inventory.candies.Lollypop.name == "Lollypop"
.
Configuration lists¶
Configuration dictionaries hold unnamed collections of configuration nodes. If you need a
list of values use the types.list
syntax instead.
from bsb import config
@config.node
class InventoryList:
candies = config.list(type=CandyStack)
{
"candies": [
{
"count": 100,
"candy": {
"name": "Lollypop",
"sweetness": 12.0
}
},
{
"count": 1200,
"candy": {
"name": "Hardcandy",
"sweetness": 4.5
}
}
]
}
Configuration references¶
References refer to other locations in the configuration. In the configuration the configured string will be fetched from the referenced node:
{
"locations": {"A": "very close", "B": "very far"},
"where": "A"
}
Assuming that where
is a reference to locations
, location A
will be retrieved
and placed under where
so that in the config object:
>>> print(conf.locations)
{'A': 'very close', 'B': 'very far'}
>>> print(conf.where)
'very close'
>>> print(conf.where_reference)
'A'
References are defined inside of configuration nodes by passing a reference object to the config.ref()
function:
@config.node
class Locations:
locations = config.dict(type=str)
where = config.ref(lambda root, here: here["locations"])
After the configuration has been cast all nodes are visited to check if they are a
reference and if so the value from elsewhere in the configuration is retrieved. The
original string from the configuration is also stored in node.<ref>_reference
.
After the configuration is loaded it’s possible to either give a new reference key (usually a string) or a new reference value. In most cases the configuration will automatically detect what you’re passing into the reference:
>>> cfg = from_json("mouse_cerebellum.json")
>>> cfg.cell_types.granule_cell.placement.layer.name
'granular_layer'
>>> cfg.cell_types.granule_cell.placement.layer = 'molecular_layer'
>>> cfg.cell_types.granule_cell.placement.layer.name
'molecular_layer'
>>> cfg.cell_types.granule_cell.placement.layer = cfg.layers.purkinje_layer
>>> cfg.cell_types.granule_cell.placement.layer.name
'purkinje_layer'
As you can see, by passing the reference a string the object is fetched from the reference
location, but we can also directly pass the object the reference string would point to.
This behavior is controlled by the ref_type
keyword argument on the config.ref
call and the is_ref
method on the reference object. If neither is given it defaults to
checking whether the value is an instance of str
:
@config.node
class CandySelect:
candies = config.dict(type=Candy)
special_candy = config.ref(lambda root, here: here.candies, ref_type=Candy)
class CandyReference(config.refs.Reference):
def __call__(self, root, here):
return here.candies
def is_ref(self, value):
return isinstance(value, Candy)
@config.node
class CandySelect:
candies = config.dict(type=Candy)
special_candy = config.ref(CandyReference())
The above code will make sure that only Candy
objects are seen as references and all
other types are seen as keys that need to be looked up. It is recommended you do this even
in trivial cases to prevent bugs.
Reference object¶
The reference object is a callable object that takes 2 arguments: the configuration root node and the referring node. Using these 2 locations it should return a configuration node from which the reference value can be retrieved.
def locations_reference(root, here):
return root.locations
This reference object would create the link seen in the first reference example.
Reference lists¶
Reference lists are akin to references but instead of a single key they are a list of reference keys:
{
"locations": {"A": "very close", "B": "very far"},
"where": ["A", "B"]
}
Results in cfg.where == ["very close", "very far"]
. As with references you can set a
new list and all items will either be looked up or kept as is if they’re a reference value
already.
Warning
Appending elements to these lists currently does not convert the new value. Also note
that reference lists are quite indestructible; setting them to None just resets them
and the reference key list (.<attr>_references
) to []
.
Bidirectional references¶
The object that a reference points to can be “notified” that it is being referenced by the
populate
mechanism. This mechanism stores the referrer on the referee creating a
bidirectional reference. If the populate
argument is given to the config.ref
call
the referrer will append itself to the list on the referee under the attribute given by
the value of the populate
kwarg (or create a new list if it doesn’t exist).
{
"containers": {
"A": {}
},
"elements": {
"a": {"container": "A"}
}
}
@config.node
class Container:
name = config.attr(key=True)
elements = config.attr(type=list, default=list, call_default=True)
@config.node
class Element:
container = config.ref(container_ref, populate="elements")
This would result in cfg.containers.A.elements == [cfg.elements.a]
.
You can overwrite the default append or create population behavior by creating a
descriptor for the population attribute and define a __populate__
method on it:
class PopulationAttribute:
# Standard property-like descriptor protocol
def __get__(self, instance, objtype=None):
if instance is None:
return self
if not hasattr(instance, "_population"):
instance._population = []
return instance._population
# Prevent population from being overwritten
# Merge with new values into a unique list instead
def __set__(self, instance, value):
instance._population = list(set(instance._population) + set(value))
# Example that only stores referrers if their name in the configuration is "square".
def __populate__(self, instance, value):
print("We're referenced in", value.get_node_name())
if value.get_node_name().endswith(".square"):
self.__set__(instance, [value])
else:
print("We only store referrers coming from a .square configuration attribute")
todo: Mention pop_unique
Casting¶
When the Configuration object is loaded it is cast from a tree to an object. This happens
recursively starting at a configuration root. The default Configuration
root is defined in scaffold/config/_config.py
and describes
how the scaffold builder will read a configuration tree.
You can cast from configuration trees to configuration nodes yourself by using the class
method __cast__
:
inventory = {
"candies": {
"Lollypop": {
"sweetness": 12.0
},
"Hardcandy": {
"sweetness": 4.5
}
}
}
# The second argument would be the node's parent if it had any.
conf = Inventory.__cast__(inventory, None)
print(conf.candies.Lollypop.sweetness)
>>> 12.0
Casting from a root node also resolves references.